Jimmy Brown | Level Designer
  • Portfolio
    • Adventure Roll
    • Children of Ug-Qualtoth
    • Lordbound
    • Whispers of Ug-Qualtoth
  • Resume
  • About Me
  • Contact
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Jimmy Brown Resume 2022.docx
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Jimmy Brown Resume 2022.pdf
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Recommendations: 

Lordbound
Alexandru Merza
CTO at Allied Games Inc.;

"I’m very pleased and privileged to be able to provide this recommendation for Jim Brown, who’s worked as a Level Designer at Allied Games Inc. for the past 1 year and 7 months. Jim came to us straight from LinkedIn and quickly became one of our most valuable team members. His skills were invaluable as he had been able to adapt with all the work assigned to him using Unreal Engine 4. His firm understanding of Level Design best practices and his strong communication skills were a huge asset during the development of Adventure Roll. Collaboration with the team was a cinch for him as he brought forth not only ideas, but also ways in which we could improve on already existing infrastructure. I am confident that he will make a valuable addition to any studio he chooses to bring his skillset to."
Ozan Önen
Senior Network Programmer at Allied Games Inc.;

"In the year and a half I've worked with Jim, he's proven to be a competent and well-developed Level Designer. When he first joined, he demonstrated his skill for learning the development pipeline and UE4 engine quickly and proficiently. Within a year he established himself from a Junior to higher Mid-level designer giving informative ideas, providing detailed and fun designs, and creating documentation the team could use that significantly helped the project.

With each level Jim presented, the designs fit perfect with the game scenarios and visually looked fantastic. When working with Jim over new gameplay functions or other programming-related issues, he gave good suggestions and would lead in a way that made the conversation fun and informative. Whether it's creating fully built and functional levels from top-to-bottom, polishing existing ones, or fixing and reporting bugs, Jim was always willing to go above and beyond for the project to get things done in a timely and proficient manner.

It was an amazing experience working with Jim and would love to do it again in the future. I'd recommend him to any studio that's looking for a well-established and large contributing Level Designer.
"
Birk Denecke
Producer at Coffee Stain Studios;
Producer for Lordbound​
​

"I am Jims producer on Lordbound and I couldn’t be happier with him and his performance. When working with Jim I can always rely on accurate estimations for project planning and expect a high level of quality for any content he produced. He creatively rises to every challenge that we present to him on the project. His work includes some of our best and most challenging dungeons.

​Additionally, he became the owner of the Interior Feature, which means he is not just ensuring the quality of his own work but also the output of a small team of aspiring game developers. Having Jim on my development team is an excellent experience and I am certain he can contribute greatly to any studio out there.
"
Keano Raubun
Narrative Designer at Nixxes Software;
Lead Quest Designer for Lordbound

"Jim has played a crucial part in realizing the dungeon experience for Lordbound, and it's safe to say that our best work on the project wouldn't have been possible without him. In a relatively short time, I've seen him grow from an eager hobbyist to a respectable level designer; from working on small caves and huts to a massive narrative-focused dungeons in collaboration with our Quest Team.

Whether it's creating a new dungeon according to spec, or revamping and polishing an existing one, Jim has always managed to elevate the intended design and surprise us with his ideas and their execution. Jim's dedication to the project and passion for level design shows in his work, and I'm certain his future works will be nothing short of impressive.

Jim is an absolute joy to work with, and I would highly recommend him to anyone looking for a highly-creative and collaborative designer to help realize their game worlds."
Dan Velinov
Level Designer at PlayMagic LLC
​Level Designer for Lordbound​
​

"I have been working with Jim on Lordbound for over a year. Throughout that time I have discovered him as an able and passionate level designer who brings creative ideas, technical skills and game knowledge to the table. His excitement and helpful attitude makes him a great team player. He always finds ways to introduce interesting and unique interactions, making even the simplest levels memorable and fun to play. I would strongly recommend him for any level design position in the games industry."
Michiel Werring
Lead Level Designer at Arrowhead Game Studios;
Lead Level Designer for Lordbound

"In the year that Jim has been on our team he's gone from junior designer to the Dungeon Feature owner for Lordbound, displaying not only an incredible capacity for all aspects of level design but also collaboration. As feature owner he works seamlessly with our best to create new content, while also supervising aspiring game developers.

A vast portion of the modification’s high quality dungeons were made by him and it has enabled our other features to do better for it. While he may appear to lack industry experience, he has learned a great range of industry practices from experienced members of the team and has the ability to rapidly pick up new things. I would recommend him to any team for any task and expect him to deliver every time."
Rebecca Falktorp
Design Director at Palindrome Interactive
Level Designer for Lordbound​
​

"Jim came in to our project and quickly showed his knowledge, initiative and commitment to the group. He very quickly became a leader for the interior world building and managed several individuals in a volunteer environment successfully, along with implementing new pipelines and project timelines with other leads that made my work much easier. Jim is easy to communicate with and very passionate about game development. He will do well at any studio he lands at and is a true rock that you can rely on when problems are bubbling up."
Daniel Lewis
Lead Game Designer at Talewind;
Quest Designer for Lordbound

​
"I've worked with Jim as he's produced a range of gameplay spaces in the form of dungeons and explorable in-game regions for Lordbound and the results have never disappointed.

Collaborating with the other teams during the project, Jim created great content to team requirements and desired spec, but was always forthcoming with great feedback, thoughts, and opinions which enhanced each location. He is extremely responsive to feedback and any required changes and has produced a ton of great content with varied styles, at often astonishing speeds.

With a fantastic sense of visual flair, he excels in creating memorable spaces that leave great impressions, convey the stories we need them to convey and are a delight to explore.

Because of the above, Jim has been an invaluable addition to the Lordbound team and I believe he'd no doubt be a fantastic choice for any content needs on any project."
Theodore Hilhorst
Mission Designer at 2K Czech
​Level Designer for Lordbound​
​

"Jim is able to successfully translate known game & level concepts into new, bigger, and more polished products; pushing the limits of the Creation Kit engine by using the tools in a creative manner. His attention to detail while capturing a sense of magnitude, scale, and wonder resulted in many breathtaking environments which never failed to make the player stand, gaze, and be astonished at the stunning set pieces. On top of that, his levels are built with a solid understanding of level design principles and are created to give a memorable moment every single time."
Dan Victory
Mixing and Mastering Engineer;
Sound Designer for Children of Ug-Qualtoth​
​

"The quality of Jim's work consistently exceeds expectations. He has a great eye for detail and a perception for what just works in a level's design. From both a player's, and a developer's lens.
This made working with Jim both a joy and and an absolute breeze! 
He has a great sense for collaborating with, and managing teams of developers and artists on projects. Scrums were always a safe place to grow and develop our ideas and designs.
We first crossed paths on Skyrim mod development team 4+ years ago, and Jimmy instantly became one of my favourite and dearest peers & friends. The momentum which he has maintained since then has been nothing short of astounding.. this guy is a true grafter and backs up his working ethic with talent."
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  • Portfolio
    • Adventure Roll
    • Children of Ug-Qualtoth
    • Lordbound
    • Whispers of Ug-Qualtoth
  • Resume
  • About Me
  • Contact