Adventure Roll
- Level Designer | Acting Producer -
Development: Ongoing
Studio Project at Allied Games Inc. |
Engine: Unreal Engine 4.26.1
Status: Released in 2021 Early Access My Duration: April 2021 - Present |
Project Summary: Adventure Roll is an Early Access title that gives D&D 5e Game Master's [GM] and players a platform to run their games. It is intended as a sandbox where gamers can have an immersive tabletop RPG experience in a fully realized 3D environment. GM's can create their own campaigns and adventures using our tools and levels. The tools allow our users to add notes, props, traps, puzzles, and NPC's which players wandering around the space can interact with. Since Adventure Roll is a tool used for others to create, the levels are made to be ready out of the box and are easily adjusted by the users to better fit their campaigns. The setdressing design for the levels is meant to provide an aesthetic and initial premise for the GM to work with and help give them ideas for their stories. Essentially, kind of like a drawing book where I give them an outline and they can draw in whatever color they'd like. Every environment comes with a series of prefabs like tables and shelves which the user can easily remove or swap. The majority of the prefabs and their implementation were prepared mostly by myself while working alongside our programming department. Because this is an early access title with a broad community filled with different interpretations and expectations, we make it a priority to take the feedback given to us and iterate our designs to better align with what the average user wants. On my end, I try to make sure that the levels are made to be as easy as possible for a GM to hop into and start messing around without feeling too overwhelmed. For example: Cliffs are measured and separated evenly so that GM's can place down bridges for walking paths. Openings are presented fairly obviously so that GM's know, "Hey, this looks like a perfect place to build my Goblin Camp!" Holes in floors invite evil GM's to place down traps and cover them to surprise the players. And the levels are balanced around the 5E grid system for fair (or unfair) combat encounters for a variety of different playstyles. Alongside my other responsibilities I've begun outlining and assigning tasks to other members of the team, ensuring tasks are well appropriated and triaged. Detailed Level Design Role Descriptions / Tasks:
Concepting:
Development:
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To download and try the early access version on the website.
Due to NDA requirements, I cannot show development screenshots, but these are all the levels I created from scratch (beginning to end) for the game.
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Recommendations:
Alexandru Merza |