About Me
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I took my first step into game development by creating some modifications to "Starcraft I", when I was seven years old. 21 years later, I've found my way into the gaming industry as a Level Designer and continue to proudly work on modding projects in my offtime.
In 2015, I snuck my way into the George Mason G.A.D.I.G. club in Virginia, learning many industry development practices from the 100+ members in the group and attending lectures from industry developers. Since that time, I began a long term learning project using Unreal Engine (4&5) and have been developing alongside industry professionals on the modding project Lordbound for the "Elders Scrolls V: Skyrim". In 2020, my brother and I (plus one cool Scottish fellow) released a critically well-received lovecraftian quest mod for Fallout 4 called, "Children of Ug-Qualtoth" [CoU]! I've worked in the professional space for 2+ years now, previously working at Allied Games working on the title "Adventure Roll" and very recently releasing the indie smash hit, "El Paso, Elsewhere" working with Strange Scaffold. In my spare time I'm working on my own projects which I hope to bring to public sometime in the future! If you like the work you've seen so far, contact me. Always excited to talk shop! |
Games I like Playing:
In alphabetical order (No bias here <3!) I love playing:
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Hobbies:
Learn to cook, better! Other stuff:
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