Summary Enlightened was a side project focused on learning the basics of Unreal Engine 4. This was done by watching and reading tutorials online, reading textbooks, and getting some advice on the Unreal Forums. These were not part of a college course and was instead a self-taught exercise. The assets used were free from the Unreal Engine marketplace: Infinity Blade III and Kite Demo. The design was highly inspired by games from the Zelda and dark souls series, designed with a first person perspective in mind. |
In-Game screenshots
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Development:
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Blueprint Documentation / Examples
- Material Editing -
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- Door Opening / Closing -
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- On-Hit Destructible Goblin -
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