Children of Ug-Qualtoth
- Level Designer -
My Development Period: 4 months
Group Project |
Engine: Fallout 4 Creation Kit
Status: RELEASED in 2020 [Xbox One and PC] |
Project Summary: Children of Ug-Qualtoth is a suspenseful lovecraftian quest mod with a sprawling dungeon, unique enemies, new rewards, and custom composed music and sounds. Follow the trail of the Dunwich company and discover a disturbing past long forgotten. Mod contains:
My Responsibilities: Level Designer: As Level Designer I designed the main dungeon and all sequences, from greybox to final design. Tasks for this role included the following:
Children of Ug-Qualtoth was chosen by Bethesda Softworks as a featured mod for the month of May 2020.
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In-game screenshots of the dungeon. For the portfolio, I've significantly increased the lighting so the design is easier to see. Actual lighting is much darker.
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Detailed Role Description / Tasks:
Level Designer
2. Graybox design in Creation Kit
3. Initial proof of concept
2. Clutter / Decoration Pass
3. Create and implement encounters:
- Combat
- Puzzles
- Scripted Custom Events
- Creating custom NPC's
- Set Pieces
4. Playtest Level (Recurring throughout development)
5. Optimization Pass (Navmesh, Lighting [#oflights], Boundaries, etc.)
6. Early polish
7. Host final review session with all stakeholders
8. Final Polish [Has now officially started]
9. Post-Launch patchworking
- Concepts:
2. Graybox design in Creation Kit
3. Initial proof of concept
- Development:
2. Clutter / Decoration Pass
3. Create and implement encounters:
- Combat
- Puzzles
- Scripted Custom Events
- Creating custom NPC's
- Set Pieces
4. Playtest Level (Recurring throughout development)
5. Optimization Pass (Navmesh, Lighting [#oflights], Boundaries, etc.)
6. Early polish
7. Host final review session with all stakeholders
8. Final Polish [Has now officially started]
9. Post-Launch patchworking
Reviews of the Mod: